Computer Game Graphics
•Print media graphics, such as game poster, game packaging They use in-game art or any type of art to promote the game
•In-game graphics (head-up display graphics, sprite graphics, background graphics, image textures) These are "in-game Graphics Anything from The objects, image textures
•Concept art graphics- Concept art is a form of illustration used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product. Quick sketches-
Graphic Specification
•Client needs- The Client Beef what they would like
•Audience - Who do you want to play this game, Who is marketed for.
•Thumbnail sketching- This is a small drawing of a Thumbnail
•Visual style, eg colour, style, photo realistic, cel-shaded, anime.
Also Known Artistic styles this shows the way the art is. but also can also mean the colour "Visual" Mean to see
•Composition- Where it placed in a "Frame" Could use Leading lines and mainly using rule of three or using light to highlight something
•Typography- This means to match the font with the context E.G Horror with a Scary Text
•Technical considerations, eg file format, file size, optimisation, file naming conventions, asset
management, intended output. See back to other exercises
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