My first Gaming console was N64 which I used to play with family we used to play Golden eye, the legend of zelda. I enjoyed this because i felt like i wasn't myself and was playing has the Main Charterer. or play with my family with multi player with gave me alot of joy and still do.
Some Downfalls of the N64 was the lead that goes into the T,V sometimes if knocked by some would completely mess it up and turn the screen off and not turn back on for awhile if it does work the sound might be off. N64 you could buy a thing called game shark which was used for cheats which you could get so cheating in single player was a a big.
The specs:
- -Main processor : NEC VR4300 (93.75 MHz), based on RISC processor, MIPS R4300i-series.
- L1 Cache: 24 KB, splitted in 16KB for instructions and 8KB for data.
- No L2 cache.
- Manufactured by NEC, 35 µm precision.
- 32bit busses (addresses and data).
- Instruction set : MIPS R4000 64-bit.
- Adressable memory : 4GB (up to virtual 1TB).
- 4.6 million transistors.
- 5-stage scalar pipeline with integrated FPU.
- Capacity to execute 93 million opérations per second.
- Bandwith : 250MB/s (not DMA).
- Microprocessor can't access directly the RAM.
- Graphic processors : SGI 62.5 MHz 64-bit RCP ("Reality" co-processor), with 2 sub-processors.
- RSP (Reality Signal Processor), which controls 3D graphics and audio functionalities.
- 8-bit vector processeur based on MIPS R4000.
- Programmable using microcode (µcode). Possibilities to add or modify existing functions.
- Transformation, clipping, lighting, triangle setup, and audio decoding (audio can also be done using main CPU).
- Displayable polygons : initially about 100000 polygons per second, without quality loss. Some more recent games could display more thanks to graphic processor microcode optimization.
- RDP (Reality Drawing Processor), rasterizer handles all pixel drawing operations in hardware.
- Z-buffering : spatial relationship between 3D objects (is the hero in front of the house or behind?)
- Anti-aliasing : smoothes jagged lines and edges (reduces "stair-effetc").
- Texture mapping : places textures and images over shapes.
- Bilinear filtering : prevents texture blockiness by blurring when resizing.
- Mip-mapping : creates distance textures of varying degress of fidelity.
- Trilinear mip-map interpolation : filters mip-maps and textures smoothly without blockiness. Nintendo 64's filtering is not entirely accurate, its precision was reduced to lower mathematical demands.
- Perspective-correct texture mapping : keeps textures from "warping" when viewed at different angles.
- Environment mapping.
- Gouraud shading, fillrate of about 30 millions pixels per second when Z-buffering is enabled.
- 128-bit internal data bus between RSP and RDP. Bandwith of about 1Gb/sec.
- Resolution : from 256 x 224 to 640 x 480 pixels.
- Color depth : 16.7 million colors, 32768 simultaneous on screen.
- RSP (Reality Signal Processor), which controls 3D graphics and audio functionalities.
- RAM : 4 MB RDRAM (upgradable to 8 MB while using Expansion Pak).
- Data path : 9-bit width at 500 MHz
- Potential Memory Bandwidth : 562.5 MB/s.
- RAM latency about 640ns.
- Sound :
- 16-bit Stereo. ADPCM-support. Some games used MP3 audio (software-driven).
- Channels: 100 PCM (max, 16-24 avg.). Each channel consumes about 1% CPU time.
- Sampling: 48.0 kHz (max, 44.1 kHz is CD quality)
- Media : cartridges from 32Mb (4MB) to 512Mb (64MB).
- Dimensions :
- Length : 160mm
- Width (depth) : 190mm
- Height : 73mm
- Weight : 1.1 kg
- Controller connectors : 4
- Controller : 1 analog stick, 2 lateral triggers, 1 digital cross, 6 action buttons, 1 start button, and 1 digital trigger.
My newest console: Is the Xbox one i enjoy playing this since it more open since they have online so you can play with friends and other players unlike N64 you not just limited to people whom live close and family. Some befits of the console is You meet more people and meet with friends.and you don't have to go out to buy games you can buy and download or you can download them from a friend. some negatives are you have to buy online to play and you may get lag and server issues and unlike the N64 how the games was stored since on the xbox they was in the disk which might get broken.
There is abit of game-play for the first 15 minutes from one of my favourites games to compare.
The specs:
| Optical Drive | Blu-Ray/DVD |
| Game DVR | Yes, Upload Studio |
| HDCP Encryption | No for games |
RAM
|
8GB DDR3
Clock: 2133MHz Bandwidth: 68.26 GB/s + 32MB eSRAM Bandwidth: 204 GB/s(102 In/102 Out) |
Flash Memory
|
8GB Flash Memory
|
| CPU | 8 Core AMD custom CPU Frequency: 1.75 GHz |
| GPU | Clock Speed: 853 MHz(originally 800 MHz)
Shader Cores: 768
Peak Throughput: 1.31 TFLOPS |
Storage
| 500 GB (5400 rpm) Hard Drive non-replaceable, External Hard Drive support available |
| Second Screen | SmartGlass App on Android, iOS, Windows Phone and Windows 8 |
| Cloud Storage | Yes |
| Mandatory Game Installs | Yes |
| Required Internet Connection | After Day One patch, No |
| Used Game Fee | No |
| Backwards Compatibility | Backwards compatibilty now avaible for certain games! |
| Cross Game Chat | Skype, Party Chat |
| Motion Control | |
| Voice Commands | Yes, Kinect 2 is needed. |
| Subscription Service | Xbox Live Required for Online Play |
| USB | USB 3.0 x3 |
| Live Streaming | Yes, With Twitch.TV |
| Reputation Preservation | Achievements will be ported From Xbox 360. |
| Networking | Gigabit Ethernet, WiFi (A/B/G/N dual-band at 2.4ghz and 5ghz) includes WiFi Direct support |
A/V Hookups
| HDMI input and output (4K support) |
API
|
DirectX 11.2
|
| Mouse and Keyboard Support |
Yes
|




